Making-of FLUX

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Hardware & product design

The hardware of »FLUX« combines several computers, screens and wooden constructions allocated in different areas of the overall space. Through the use of analog materials high-tech almost becomes invisible to form an emotional space. For support and updates each computer is connected to a remote terminal in the utility room. All technical components can be accessed easily for future service and maintenance.

Tech behind the wall
Mediawalls form the centerpieces of three meeting rooms. Six Full-HD screens are synchronized regarding space and time in each of these rooms. The structure of the walls combines pieces of wood in different materials and sizes. Hidden doors provide the possibilty to use one screen for presentations.


Digital Posters – creating the object
Prototyping, choosing the wood, evaluating heat signatures, researching a rare square screen, revision, constructing different shapes and finding the right mix of materials was a long road. Thanks to Sebastian Bächer, who drilled our design with his CNC mill, we ended up with four unique objects that we would love to have in our living room. 


Software & Network

»FLUX« consists of several custom-made software components: »Core«, »Orchestra« and »Spore«. Built upon Node.js »Core« is running a local server and connects all elements of the installation via TCP/IP and UDP. Developed with Max »Orchestra« generates infinite variations of soundscapes using pre-produced sound elements for each world. A simple ruleset modulates intensities, volumes and effects of various soundpools in real-time. Using openFrameworks »Spore« visualises three worlds based on a generative design approach.

Sound < > Visuals
Each soundpool of »Orchestra« is analyzed in real-time (peaks and FFT analysis). Values of the analysis are sent to »Spore« via OSC to control different parameters of the generated visual world.

Housing Tech < > Core & Administration
»Core« is connected to the housing technology via TCP/IP. Thereby several physical switches and touch panels located in the rooms give basic control over the installation. »Core« also automates alternations of the different worlds and intensities during day and night, if there is no user control. Furthermore a terminal console is provided in the utility room to update content of the »Digital Posters« in the shop window.